Cookie jam levels6/5/2023 In this level, its purpose isn’t to be used. The only color the player can use it to eliminate is whatever color happens to be right on top of it. When it’s created, it’s going to be sitting in the bottom right corner, with a donut on its left. The actual benefit of the rainbow cake this early in the game is marginal at best. This gives players an optimistic start to the level, since matching five cookies feels good, and also generates a rainbow cake that will eliminate all cookies of any color it is matched with. The cookies are generated randomly, but look at the right side of each of these maps. Every time this level is generated, there are two tiles that can be swapped that will match five cookies of the same color. The player needs to match 62 cookies on these spaces, but the donuts are blocking 42 of these necessary matches. 12 of these donut-covered waffle spaces are also chocolate waffle spaces, which act like Candy Crush’s double jellies. These donuts cover up 30 of the map’s 50 waffle spaces. The only way to get rid of them is to make a match next to them. They can be swapped, but they can’t be matched. They’re functionally equivalent to the jellies from Candy Crush. The level objective is to clear all of the wafer tiles. For example, let’s have a look at level 22 of Cookie Jam: This happens, and when it does, there’s always a reason for it. That’s not to say that they don’t sometimes have fixed pieces. That feeling that “Maybe I’ll have better luck next time” makes them much more likely to click on the Retry button. This is especially important for the free to play market, where retaining players is the arguably the single most important element to success. A player who just experienced a loss knows that it’s random, and maybe their next initial setup will be more favorable. Your typical “swap” tile matching game generates tiles completely randomly upon initial setup (except for things like not having matches before the player’s even had a chance to take a turn). It’s asking players to think of something old in a brand new way. You can’t do this all the time or you risk tiring out your players, but a revelation like this makes players feel clever and really engages them.Īfter reading my last post, a friend of mine (who hadn’t really considered that puzzle levels could be designed) asked me if the tile colors of puzzle levels were designed as well. This is the kind of puzzle design that I love to see. Random tiles falling down mean that the chocolates are going to break eventually, but if you avoid breaking them for as long as you can, then you’ve got much better odds of funneling the cakes toward the center. The cakes are in the upper left and upper right corners, but if you make a match near the center, then they’ll have to slide at least three spaces toward the center, making them much more easy to match! Of course, this strategy won’t last forever. If you make a match in the center of the map, the game can’t spawn new cookies to fall from above, so instead, cookies to the upper left or upper right slide in to fill the void. The chocolate wasn’t there to get in my way. I did that and failed the level over and over, and I was wondering if I just needed to be lucky enough. They’re blocking the tile spawning points at the top of the map, so when new cakes spawn, they’ll only spawn on the edges, which are very difficult to match. Now, my initial gut reaction here was to remove the chocolate. This can include the cakes you need for the delivery order! The rat moves with every move you make and eats whatever treats happen to be on the spaces he moves into. The chocolates are immobile and only go away if you make a match next to them. Cinnamon sticks lock up cookies, which are immobile until you make a match with them to break the locks. There are three types of obstacles here: The chocolates, the rats, and the cinnamon sticks. The level’s objective is to drop three orange cakes and three green cakes into the delivery boxes below. I was playing Cookie Jam and was stuck on one of the levels for a while.
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